top of page
Darkroom
Darkroom environment modeled in Maya, sculpted in Z-Brush, textured in Substance Painter, and rendered in Arnold for Maya. Concept by Sylvain Sarrailh.
Close-Ups
![]() Wireframe Render | ![]() Clay Render | ![]() Close Up 01 |
|---|---|---|
![]() Close Up 02 |
Reference

bottom of page




